in demand 2 design subscription slots available. Discover →
T

We design high-performance websites and applications

UX/UI and product revenue design for startups and ambitious teams who want clarity, speed, and measurable impact.

Revenue-led design that moves the needle

We don't just make things look good — we design digital products that drive measurable business outcomes for ambitious teams.

Flexible design subscription — no contracts

Senior UX and product design on demand. Faster than hiring in-house, with no long-term commitments. Pause or cancel anytime.

Digital design offerings

We strip away the noise to deliver UX that works — clear, intuitive, built for real people.

UX Strategy

Experience design

We shape how users navigate websites, SaaS platforms and mobile apps — every interaction crafted for clarity and conversion.

Read more
Visual Design

Interface design

Clean, polished interfaces that feel as good as they look — crafted for clarity, brand consistency, and measurable performance.

Read more
End-to-End

Digital product design

From the first sketch to launch-ready screens — partnering with product teams to design digital experiences users love and businesses grow on.

Read more
Touchpoints

Service design

Designing end-to-end customer journeys and internal processes that create coherent, seamless experiences across every touchpoint.

Read more
Scale

Design systems

A great design system is the foundation of every great product. We build living, breathing systems your team can own and evolve without us.

Read more
Optimise

Product audit & UX review

A structured expert review of your existing product — identifying friction points, conversion blockers, and quick wins with a clear action plan.

Read more

Need everything, continuously?

Our monthly subscription gives you a dedicated senior design
team — no hiring, no overhead, no contracts.

Explore subscription →
The Treasury team
Meet the team

We're a
friendly bunch

Great design is a collaborative effort. We build long-term partnerships built on empathy, transparency and shared ambition.

Meet the team behind the work

Trusted by teams who don't settle for average

Our digital design services →
Boots
Sainsbury’s
BT
Indeed
Tesco
Emaar
Post Office
Damac
DEWA
Shell
Haleon
Carrefour
The Dubai Mall
Aramtec
KAEC
Betterhomes
Federal Tax Authority
Rivoli
Sharjah
Boots
Sainsbury’s
BT
Indeed
Tesco
Emaar
Post Office
Damac
DEWA
Shell
Haleon
Carrefour
The Dubai Mall
Aramtec
KAEC
Betterhomes
Federal Tax Authority
Rivoli
Sharjah
Process

Running Better Design Critiques: A Framework That Actually Works

5 min read
Running Better Design Critiques: A Framework That Actually Works

A good design critique is one of the most valuable activities a design team can do. A bad one is a waste of an hour and a minor blow to morale. The difference is almost entirely structural.

Set the frame before you show the work

The person presenting should spend two to three minutes setting context before showing a single frame. What problem were you solving? Who is the user? What constraints were you working within? What specific feedback are you looking for?

Without this frame, reviewers default to evaluating personal preference rather than fitness for purpose. The frame converts 'I don't like it' into 'does this solve the stated problem?'

Separate observations from suggestions

The most productive critiques distinguish between what reviewers observe (this section feels heavy; the call to action is easy to miss) and what they suggest (make it lighter; move the button). Observations are data. Suggestions are hypotheses.

Train your team to lead with observations. The designer can then evaluate the observation against their own understanding and decide whether a suggestion follows. This preserves the designer's decision-making authority while still benefiting from fresh eyes.

Time-box and rotate facilitation

A 45-minute critique with a hard stop is more productive than an open-ended session. Use the first ten minutes for context, twenty minutes for structured feedback, and fifteen for discussion and prioritisation.

Rotate the facilitator role. When designers facilitate their own critiques they tend to defend rather than absorb. An external facilitator — even a junior team member — keeps the energy on the work rather than the person.

Document and follow up

A critique that produces no record is a critique that will be repeated. Capture the key observations, the questions raised, and the decisions made. A three-bullet summary shared in Slack after the session takes five minutes and saves hours of repeated alignment.

Structured Design Critique: Key Practices

  1. Set the frame before showing work
  • Spend 2–3 minutes on context: problem, user, constraints, and the specific feedback you want.
  • This shifts feedback from personal preference (“I don’t like that colour”) to purpose (“does this solve the stated problem within these constraints?”).
  1. Separate observations from suggestions
  • Observations = data (“this section feels heavy”).
  • Suggestions = hypotheses (“maybe make it lighter”).
  • Coach the pattern: “I notice…” (observation) and optionally “…which makes me wonder if…” (hypothesis).
  • The designer keeps decision-making authority; critique provides inputs, not directives.
  1. Address the limits of peer-only critique
  • Peer critiques among designers tend to over-focus on aesthetics because of shared craft vocabulary.
  • Include PMs and engineers with a clear brief on what to look for (e.g., edge cases, data states, outcomes).
  • Questions like “how does this behave with empty data?” often add more value than purely visual tweaks.
  1. Time-box and rotate facilitation
  • Aim for ~45 minutes with a hard stop:
  • 10 minutes: context
  • 20 minutes: structured feedback
  • 15 minutes: discussion and prioritisation
  • Protect the context phase; without it, feedback devolves into opinion.
  • Rotate facilitators so the presenting designer can listen instead of defend.
  • The facilitator guards the frame, cuts rabbit holes, and ensures broad participation.
  1. Match critique format to fidelity
  • Early-stage, rough work → smaller group, generative, exploratory.
  • Late-stage, near-final work → broader group, focused, criteria-based feedback and sign-off.
  • Avoid running full formal critiques on sketches or loose brainstorms on almost-final designs.
  1. Document and follow up
  • Capture key observations, questions, and decisions; even a 3-bullet Slack summary is enough.
  • Documentation prevents repeating the same critique and shows designers their input was heard.
  • Turning discussion into written decisions is the discipline that makes critiques impactful.

Structured Design Critique: Summary

1. Set the frame before showing work

  • Spend 2–3 minutes on context: problem, user, constraints, and the specific feedback you want.
  • This shifts feedback from personal taste (“I don’t like it”) to purpose (“does this solve the stated problem within these constraints?”).

2. Separate observations from suggestions

  • Observations = data (“this section feels heavy”, “the CTA is easy to miss”).
  • Suggestions = hypotheses (“make it lighter”, “move the button”).
  • Coach the pattern: “I notice…” (observation) and optionally “…which makes me wonder if…” (hypothesis).
  • The designer keeps decision-making authority; critique provides inputs, not directives.

3. Address the limits of peer-only critique

  • Designer-only critiques tend to over-focus on aesthetics and craft.
  • Include PMs and engineers with a clear brief (edge cases, data states, outcomes, feasibility).
  • Questions like “how does this behave with empty data?” often add more value than purely visual tweaks.

4. Time-box and rotate facilitation

  • Aim for ~45 minutes with a hard stop:
  • 10 minutes: context
  • 20 minutes: structured feedback
  • 15 minutes: discussion and prioritisation
  • Protect the context phase; without it, feedback devolves into opinion.
  • Rotate facilitators so the presenting designer can listen instead of defend.
  • The facilitator guards the frame, cuts rabbit holes, and ensures broad participation.

5. Match critique format to fidelity

  • Early-stage, rough work → smaller group, generative, exploratory.
  • Late-stage, near-final work → broader group, focused, criteria-based feedback and sign-off.
  • Avoid full formal critiques on napkin sketches or loose brainstorms on almost-final designs.

6. Document and follow up

  • Capture key observations, questions, and decisions.
Recommended for you

Privacy settings

We use cookies to help our site work and to understand how visitors use it. Some are essential for core functionality and security; others — such as analytics — are only used with your consent.